Winter Boys Basketball Rules

Scoring & Timing:

  1. Game Time: Two 18-minute halves:  Clock will stop last minute of first half and last 2 minutes of the second half. Clock will stop for; “Technical Foul Shots”.
  2. Halftime: 3 minutes will be allowed.
  3. Overtime: 3 minutes, clock will stop last minute. 2nd OT Sudden Death

(First Team to Score ends the game).

  1. Free Throws: Bonus shot at 7th team foul-each half.  (2 shots) 1 point for all fouls on a shot before bonus.  Ball out of bounds on all other fouls.  No points awarded.
  2. Timeouts: 3 timeouts per game, 1 timeout in overtime.  NO CARRY OVERS.
  3. Jump Ball: Start and overtimes.
  4. Technical Fouls: Technical fouls will be called at the discretion of the game officials. The penalty for a technical foul is two free throws and possession of the ball at the division line opposite the scorer’s table, regardless of circumstances, for a technical foul. Technical fouls called on a coach will result in the above consequences and the coach must remain seated on the bench during play of the game. The only time the coach may stand after a technical foul is during time outs and the end of the game. (Coaches): who receive two technical fouls within the same game will be ejected from the building and serve a one game suspension from coaching a game. If a coach is ejected from 2 games, that coach will be suspended for the remainder of the season. (Players): Players who receive a technical foul will be handled as out lined above. If a player receives two technical fouls in the same game, that player will be ejected from the game and must remain on the bench seated for the remainder of the game. If a player receives technical fouls in future games, the consequences could be the following as seen by the Tri-City Basketball Board; Half game suspension, (player can only play in the second half) but, may practice with their team, a one game suspension, but may continue to practice with their team, three or more technical fouls can result in being removed from the program.
  5. Score sheets: Coaches responsible before start of game.
  6. Each team must have a score keeper and must sit with the official score, (person running the clock). Home team is the official book.

   Pre-Game:

  1. Warm-up: 5 minutes will be allowed.  Coaches will have to have the team ready.  (Stretch prior to taking floor if necessary and game ball may not be used for warm ups by either team).
  2. First Game: Gym will open at 7:30 a.m.
  3. Basketballs: We will use a 28.5 game ball.

Defense:

  1. 4th Grade Defense: Will have to allow offense to cross mid-court.  At change of possession, team will have to fall back on defense. NO Pressing at any time during the game.
  2. A 15-point lead will require zone play inside 3 point arc.
  3. Teams can play any type of defense. Man-to-Man is preferred.

Substitute Players:

  1. Rosters are to include all team members. In the event a team will not have 5 players of a game, a substitute player may be used.  These players may be from a lower grade team or a non-starting member of a team from the same town.  Substitute players need to be registered with the scorer’s table prior to the game.
  2. Roster additions need to be made before each game.

League & Games Rules:

  1. No Protests: The Officials’ decisions are final.
  2. Court, Bench area: Coaches and players are responsible for keeping areas clean.
  3. Lost or stolen items: Host towns are not responsible for lost or stolen items.  Make sure that you have all your team’s belongings.  (e.g. drinks, coats, balls, etc. …)
  4. Cut-off date to add players: No players can be added to a team after the first game of the season. No new players can be added to a team for any post-season tournament play or Round Robins.

 

Timing:

  1. Game Time: Two 18 minute halves:  Clock will stop last minute of first half and last 2 minutes of the second half. Clock will stop for; “Technical foul Shots”.
  2. Halftime: 3 minutes will be allowed.
  3. Overtime: 3 minutes, clock will stop last minute.  2nd OT Sudden Death

Scoring / Fouls:

  1. Free Throws: Bonus shot on 7th  team foul-each half.  (1 and 1) 1 point for all fouls on a shot.  Ball out of bounds on all other fouls.  No points awarded.
  2. Timeouts: 3 timeouts per game, 1 timeout in overtime.  NO CARRYOVERS.
  3. Jump Ball: Start and overtimes.
  4. Technical Fouls: Technical fouls will be called at the discretion of the game officials. The penalty for a technical foul is two free throws and possession of the ball at the division line opposite the scorer’s table, regardless of circumstances, for a technical foul. Technical fouls called on a coach will result in the above consequences and the coach must remain seated on the bench during play of the game. The only time the coach may stand after a technical foul is during time outs and the end of the game. (Coaches): who receive two technical fouls within the same game will be ejected from the building and serve a one game suspension from coaching a game. If a coach is ejected from 2 games, that coach will be suspended for the remainder of the season. (Players): Players who receive a technical foul will be handled as out lined above. If a player receives two technical fouls in the same game, that player will be ejected from the game and must remain on the bench seated for the remainder of the game. If a player receives technical fouls in future games, the consequences could be the following as seen by the Tri-City Basketball Board; Half game suspension, (player can only play in the second half) but, may practice with their team, a one game suspension, but may continue to practice with their team, three or more technical fouls can result in being removed from the program.
  5. Score sheets: Coaches responsible before start of game.
  6. 3-point shot: The shot will only exist at the 6th, 7th, and 8th  grade boys levels.  For girls, 7th and 8th grade levels.
  7. Each team must have a score keeper and must sit with the official scorer, (person running the clock).

   Pre-Game:

  1. Warm-up: 5 minutes will be allowed.  Coaches will have to have the team ready.  (Stretch prior to taking floor if necessary)
  2. First Game: Gym will open at 7:30 a.m.
  3. Basketballs: Boys 4th grade 28.5, Boys 5th grade 28.5. Regulation size 29.5 / 30 for Boys 6th  grade to 8th  Girls 5th grade and up will use 28.5 size balls.

Defense:

  1. 5th Grade Defense: Will have to allow offense to cross mid-court.  At change of possession, team will have to fall back on defense. Any type of defense will be allowed.  Man-to-Man defense is preferred.
  2. 6th  Grade Defense: Any type defense will be allowed.  Man-to-Man defense is preferred.
  3. Boys 6th grade: Pressing is allowed throughout the game unless a team is winning by 10 or more points. No pressing the first 2 weeks of the season. Teams can press 3rd week of the season. A 15-point lead by any team will require zone play inside 3-point arc. If a team is losing, losing team can press only last minute of 1st half and 2 minutes of the 2nd  A 15 point lead by any team will require zone play inside 3 point arc.

Substitute Players:

  1. Rosters are to include all team members. In the event a team will not have 5 players of a game, a substitute player may be used.  These players may be from a lower grade team or a non-starting member of a team from the same town.  Substitute players need to be registered with the scorer’s table prior to the game.
  2. Roster additions need to be made before each game.

League & Games Rules:

  1. No Protests: The Officials’ decisions are final.
  2. Court, Bench area: Coachers and players are responsible for keeping areas clean.
  3. Lost or stolen items: Host towns are not responsible for lost or stolen items.  Make sure that you have all of your team’s belongings.  (e.g. drinks, coats, balls, etc…)
  4. Cut-off date to add players: No players can be added to a team after the first game of the season. No new players can be added to a team for any post-season tournament play or Round Robins.

 

Timing:

  1. Game Time: Two 18 minute halves:  Clock will stop last minute of first half and last 2 minutes of the second half.
  2. Halftime: 3 minutes will be allowed.
  3. Overtime: 3 minutes, clock will stop last minute.  2nd OT Sudden Death

Scoring / Fouls:

  1. Free Throws: Bonus shot at 7th   team foul-each half.  (2 shots) 1 point for all fouls on a shot before bonus.  Ball out of bounds on all other fouls.  No points awarded.
  2. Timeouts: 3 timeouts per game, 1 timeout in overtime.  NO CARRYOVERS.
  3. Jump Ball: Start and overtimes.
  4. Technical Fouls: Technical fouls will be called at the discretion of the game officials. The penalty for a technical foul is two free throws and possession of the ball at the division line opposite the scorer’s table, regardless of circumstances, for a technical foul. Technical fouls called on a coach will result in the above consequences and the coach must remain seated on the bench during play of the game. The only time the coach may stand after a technical foul is during time outs and the end of the game. (Coaches): who receive two technical fouls within the same game will be ejected from the building and serve a one game suspension from coaching a game. If a coach is ejected from 2 games, that coach will be suspended for the remainder of the season. (Players): Players who receive a technical foul will be handled as out lined above. If a player receives two technical fouls in the same game, that player will be ejected from the game and must remain on the bench seated for the remainder of the game. If a player receives technical fouls in future games, the consequences could be the following as seen by the Tri-City Basketball Board; Half game suspension, (player can only play in the second half) but, may practice with their team, a one game suspension, but may continue to practice with their team, three or more technical fouls can result in being removed from the program.
  5. Score sheets: Coaches responsible before start of game.
  6. 3 point shot: The shot will only exist at the 7th and 8th  grade levels.
  7. If you have a score keeper, they must sit with the official book.

Pre-Game:

  1. Warm-up: 5 minutes will be allowed.  Coaches will have to have the team ready.  (Stretch prior to taking floor if necessary)
  2. First Game: Gym will open at 7:30 a.m.
  3. Basketballs: 4th  grade 27.5, 5th  grade 28.5, 6th  grade and up: - Regulation size for Boys. Girls 5th  grade and up will use 28.5 size balls.

Pressing:  (7th Grade)

  1. Allowed anytime unless team is up by 10 points or more.
  2. Half court press or trap up to 15 point lead,
  3. Over 15 points, defense picks up inside 3 point line. No press 1st  two weeks of the season. Can press 3rd  week of the season.

In crossover games – 8th grade cannot press

Pressing: (8th Grade):

  1. Allowed anytime unless team is up by 10 points or more.
  2. Half court press or trap up to 15 point lead,
  3. Over 15 points, defense picks up inside 3 point line. No press 1 st  two weeks of the season. Can press 3rd week of the season.
  4. In crossover games – 8th  grade cannot press.

Substitute Players:

  1. Rosters are to include all team members. In the event a team will not have 5 players of a game, a substitute player may be used.  These players may be from a lower grade team or a non-starting member of a team from the same town.  Substitute players need to be registered with the scorer’s table prior to the game.
  2. Roster additions need to be made before each game.

League & Games Rules:

  1. No Protests: The Officials’ decisions are final.
  2. Court, Bench area: Coachers and players are responsible for keeping areas clean.
  3. Lost or stolen items: Host towns are not responsible for lost or stolen items.  Make sure that you have all of your team’s belongings.  (e.g. drinks, coats, balls, etc…)
  4. Cut-off date to add players: No players can be added to a team after the first game of the season. No new players can be added to a team for any post-season tournament play or Round Robins.

 

Sandwich Park District 

1001 Latham Street , Sandwich, IL 60548

815.786.8044 office  815.786.6690 Fax

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